I've got around to quickly texturing this bad boy and it seems that the diffuse looks great with the spotlight feature in Zbrush and just painting onto the 3D mesh and extracting the diffuse in xNormal. Of course I still have to do some editing and adding small details like text and labels and overlaying the ambient occlusion map. Already the model is looking way more interesting with the Diffuse texture added.
Next, I plan on texturing the cable and adding label text where the blank labels currently are. I will also add a specular map and that should really pop the dark black medal and add more variation and interest across the entire model.
-Jonathan
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