I've been learning so much so fast about the Unreal Editor. I guess the best way to learn is practice, practice, practice! I've added post-process volumes -- which are extremely cool -- player spawn points and paths, a scripted system for lifts and a gondola that takes the player across the level, an interior that changes the light filter once entered, and optimized until I was sick ;). I plan on developing more games like this in the future. For the competition I was restricted to using pre-made textures and assets. There is no telling to what I could come up with a combination of both.
Until then,
Jonathan
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