Wednesday, November 2, 2011

Surfer WIP

I am starting new concept work with a series of surfers. I have started this concept in photoshop based on a photo that I found online.

Project Aron

I am posting this after it has already been a while since my involvement in Project Aron: a mod for the PC that is developed in UDK (Unreal Developers Kit). The mod is still in development but I have left for other business. I was responsible for creating modular buildings and modeling and texturing the majority of the environment, as well as world building and shader setup (using our teammate's custom shaders) in UDK.

Here are some videos of the test level that we had produced:





Jonathan

Sunday, January 16, 2011

Contemporary Architecture WIP

I created this a while ago and was starting on the textures. I am putting it up here to remind me to finish it. The model is mainly complete and I have been running around it in UDK just to make sure that everything is water-tight.











Thursday, October 21, 2010

Zbrush Head Practice WIP

I took a sphere and started making a head out of it. No reference pictures for the model, but I did look at various images online for the texturing. I just started coming up with a native tribesman, and then it started looking like Michael Jordan so I ran with it a bit. I'm still working on the texturing and planning on baking the high res mesh on a lower res, optimized mesh, just for some Zbrush practice. Right now I'm about 50% done with the texturing.


Tuesday, May 4, 2010

Burger Shop WIP


Here's the progress I've been doing on a new burger shop. This is a render with the diffuse texture only. I will be finishing the specular and normal maps soon. Will update when it's done!

Monday, April 26, 2010

Zbrush Practice


I have been wanting to do more zbrush lately, instead of just using it for tileable texture normal creation (like I have been). Here is a jukebox that I've been working on for a few days. Somehow my mesh doesn't like when I import and export back and forth between zbrush and 3dsmax, and my model would explode when subdividing. I found a pretty good cure by exporting and reimporting level 1 and level 2 of the object, but the uvs get screwed up and I was counting on texturing in zbrush. It seems that I have reached a road block and have moved on to my next personal project. If I ever find the solution I will revisit this model and finish the texturing.

Thursday, April 1, 2010

Community Updates

Here are some links to forums where I've been posting my work:

http://forums.epicgames.com/showthread.php?t=722180

http://jonathanarmstrong.cgsociety.org/gallery/

More work to come soon!