I have been doing intensive work on my portion of the mod (getting a custom character, weapon and pickups into the game -- through UScript -- scripting events, writing materials, and texturing my objects. I have also been placing other team member's assets and been giving general advice to the other level designers. Credit goes to James Caskey, for the nice character model, and Julia Smith, for creating assets for me to place in the mines area. Here is are some screens of my area's progress (the mines area):
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment