Sunday, February 1, 2009

Mines WIP

I've been starting work on a mines level for a group mod that I am apart of (serving as art director as well). The idea started with a concept drawing of mine, then a floorplan, and I've been modeling in max and importing and testing continually in Unreal, to make sure that proportions and collision are correct. I'm going to be smoothing out the surfaces some more and start adding man-made structures. Another person in the group is working on assets, and I will be placing those soon as well. Now that I have most of the level blocked out, the next step will be to start placing triggers and scripted events. Here are the current screens:





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