Wednesday, January 28, 2009
GDC Conference Associate
I recently applied for an associate position at the Game Developers Conference 2009 in San Francisco, CA. They've accepted me, and I couldn't be more thrilled! I was already planning on attending GDC, and now it will be an even deeper experience and I can't wait to meet all the interesting people and be informed of exciting news in the game industry. Here's a link to the GDC homepage: http://www.gdconf.com
Sunday, January 18, 2009
Skeletal Mesh Animations in the Unreal Editor
Not too long ago, I found a tutorial from the Unreal 3 forums on how to import custom animations. I decided to use this for the WWII plane that I previously modeled, as I am now going to be mostly in charge of getting the B24 project running correctly in Unreal 3. I managed to get the skeletal mesh of the plane and custom animations in, but setting up an animation tree seemed to prove tricky. I was controlling animations from within kismet, which is a really roundabout way of doing it and not advisable random animations. Here's how the plane looks (I also went back and removed a lot of unnecessary tessellations and faces to reduce the poly count).
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tvZhIRRo7WGj9zc13KWWXAHMfBorBxIb0onKorzZaERtw_YzDu0FJ7qtkd0OKD5gTKvMfhKf7oXYWFqXmI99QOfuOOJBrLxLX14DM_--ZJNQr8dECtjzpAblVvDvYbD88hN91uVlAbMPd2CA=s0-d)
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vfTFfDYSmY5HnpF1DTXIF50AQOA0lFVrzOmAvTucCuy6_uuXLeDrRG7kbVpYBvPR7puX_YXTNusuBp2P5F5yzzC-b0m5mbBlwNlf8eTtC98YM8l7rS7kEV-oQKBBlJ2v2ewu_w3yDvjQtLdw=s0-d)
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_v2KOlEd9ClXMEd_NMJ4CtrrwQ3tg02QoZ9ycvz3xc1nd47eYA8wpofPPyojkS8Nq5UxeNbVpiLFxlIr6PButqsf22x_67OdHUC6O8fksC8J6O3nQOT8_ZmfjN5u1_mkbTafA9K-F1DaB68=s0-d)
Recently, I have been looking at Uscript and have been starting to get the hang of it more. I am working on a new mod with about eight other people, and I am in charge of level design, programming, some concept art, and some environment assets. I really look forward to how it will come out. I recently updated my website with a floorplan of the level I will be working on; the project is currently called "Overrun."
Recently, I have been looking at Uscript and have been starting to get the hang of it more. I am working on a new mod with about eight other people, and I am in charge of level design, programming, some concept art, and some environment assets. I really look forward to how it will come out. I recently updated my website with a floorplan of the level I will be working on; the project is currently called "Overrun."
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